Doofus Longears - The game.

Susheel's Blog Headlines

Sunday, December 14, 2008

Game Released!



Doofus Longears™ - Get 'em Gems is released. Find it on it's very own website. www.doofuslongears.com. This blog as of now is migrated here.

Thursday, May 29, 2008

New screenshots.

We have been working on polishing things up with the game and removing some final glitches with the gameplay. In the meantime, it's time for some new screenshots .





Wednesday, April 23, 2008

Doofus headed towards last and final beta

The cat's out of the bag. Doofus 3D has long last reached its last and final beta release stage (0.0.4b). Sorry no download yet, but we are happy to announce that this will be the last release of the beta before the game goes into release candidate state when a demo will be available for download. The full and final gold release will follow soon after.

Some bug fixing does follow a beta release so we are still busy perfecting the game as a whole. However, I will announce the official release candidate date soon.

Friday, February 22, 2008

We are alive!

Yes we are alive and kicking. Doofus 3D is not on hold and development is ON at a furious pace. A lot has been revamped in the engine and the game. We hope it will add to to the overall end result. For those who have been following the game expect some good news soon! In the meantime keep checking http://www.susheelspace.com/ and http://blog.susheelspace.com/ for more details.

Friday, October 19, 2007

Fresh new website.

Ah, been exceptionally busy for the past 2 months. This blog has remained largely inactive because of that. The fact is I update my personal blog like way too often (, almost every other day) than this blog, which by the way is on a brand new site.

A couple of interesting events.

1. The corporate website for the team and the game is being worked on. I am keeping things hush hush because it is not fully online nor is it fully operational. I will update the blog soon with the name and details. Getting ready for the big announcement ;).

2. I have a personal website www.susheelspace.com . This will be my personal website not the team website nor the game website. It may not be fully operational as yet but I will get to it in a couple of days.

3. My main blog has now shifted to blog.susheelspace.com. It's the same blog I had on free-hostia (susheel.freehostia.com/blog). Got tired of the incessant problems with free hosting.

Sunday, August 26, 2007

An extended update.

Bored with reading "oh the game is going on fine, but there are small problems" type posts? Want to know exactly what is going on? Well refer my blog entry which gives out extended technical details on what exactly is going on with the game. Let me warn you though, it contains some gory technical details.

If you are a techie type you can check out my blog. I often give out far more details of the game technology and the posts are more technology specific than over here. That's it for this time.

Saturday, August 11, 2007

Beta feedback updates.

Based on beta feedback I have made some changes to the third-person camera. Now the camera is much much smoother for lower FPS values. This is just great because now the game appearers to run far smoother on lower FPS values than it did earlier. I am currently working on minor issues (also based on the feedback) with camera itself.

The AI work is also ON simultaneously. I generally hate to take up two issues at once, but I need my new modifications tested as well and I am trying to balance out things so that beta testing can go on simultaneously. Not the most ideal of situations I know, but can't help it. The AI tweaks are taking longer than anticipated, but then again there are some business issues that I am looking into as well.

Some minor issues still remain. Especially ones like flickering on ATI cards and some problems with disappearing triangles on some cards. Why can't people just buy NVIDIA cards and make life simpler for us (game developers). Oh well, got to live with that.

Whew its been a very hectic week. Nearly put in 90+ hours already. I need to take a break and give the cerebrum a rest.